![]() And none of that hardly costs that "something" any resources. "I want every Warrior to imagine playing some caster like a Mage, Lock or Priest and go against something that can break your fears every thirty seconds, close the gap every 12 seconds with a stun, close it again every thirty seconds, close it a third time and break snares using a banner, reflect your spells twice, interrupt you twice, stun you 4 seconds every 30/40 seconds, fear stun you that doesn't break on damage all while applying easy and effortless sustained damage. I want every Warrior to imagine playing some caster like a Mage, Lock or Priest and go against something that can break your fears every thirty seconds, close the gap every 12 seconds with a stun, close it again every thirty seconds, close it a third time and break snares using a banner, reflect your spells twice, interrupt you twice, stun you 4 seconds every 30/40 seconds, fear stun you that doesn't break on damage all while applying easy and effortless sustained damage. You can't have both amazing damage and amazing utility or else you have something like 5.0 - 5.1 Warrior which was eventually rightfully nerfed. This isn't much to ask for a class that has an endless resource system, two interrupts, a fear breaker, three gap closers, effortless and ridiculous cleave damage and high amounts of sustained and burst pressure. I want intimidating shout to actually break on damage or else be nerfed to a 3 minute cool down. I want Glyph of Heroic Leap removed and replaced with a glyph that reduces charge's cool down by 3 additional seconds. I want Juggernaut on a 15 second cool down, Warbringer on a 22 second cool down and Double Time on a 24 second cool down. I want Bladestorm to be disarmable again. I want the shield requirements back or Spell reflect/mass reflect to cost 50 rage. I want Hamstring back on the 1.0 second gcd. The things I want nerfed are utility and mobility because I know the damage isn't nerfed as pve is more important to Blizzard than pvp. The only damage buff I thought would be okay was an ArP buff to Colossus Smash. I argued in the Warrior forums that Arms shouldn't get baseline damage buffs to abilities because the damage is way too easy to apply and is basically endless unlike Frost DK's who have actual downtime and less utility and a smaller defensive tool kit. Do you think its okay for a class to have access to an ability that does 215% weapon damage and applies a bleed that has been buffed by 65% with no nerf compensation? And that same ability doesn't cost any resources. I knew that the utility buffs Arms received was enough until they started to buff damage through the roof. You think another stun on top of another 4 second stun with two interrupts, two reflects is okay?Įxcept I knew Arms was bad in 5.3 in pvp. Now its on a 90 second cool down and doesn't break on Warrior damage for up to 3-4 seconds. The ability was like that forever and used to be on a three minute cool down. Intimidating Shout would not be useless if it actually broke on any form of damage which its supposed to be intended to. Actual problems used to be "charge jumping" which Warriors today should be grateful that Blizzard fixed that shit. There used to be serious problems with Heroic Leap during the start of Cataclysm, but its mostly good now. There are no pathing issues with heroic leap that effect rated play. Its okay for the class to have weaknesses which right now it has none. I want the shield changes to be reverted because equipping a shield is an intended weakness for the Warrior at the benefit of possibly reflecting a spell or reducing damage taken. I don't care about the skill level of the class because its always going to be designed to take no skill. People are mistaking my idea of reverting the shield changes to make the class take more skill. Most of them probably don't even play a different class seriously. These people live off of the "us vs them" mentality when it comes down to discussing these form of topics. Unlike most people I don't have this fanatic loyalty to a certain class that makes it seem like the class is some form of sports team.
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